Actual browser gameplay captures — Hong Kong Disneyland 3D Explorer / Lantau World Captured 29 October 2026 from the actual local ResortEngine at source revision 86abfe8 (plus the development-only capture controls). Not official park photos, official-show recordings, live resort imagery or generated promotional images. Day castle, Main Street and World of Frozen: browser GPU canvas photo export, 3840x2160 source PNG, resized to 480/960/1280px WebP (Lanczos, quality85). Mars rover: the current six-wheel rover and artistic terrain in the same runtime. Canvas captures omit the surrounding interface; no scene objects were retouched. Castle fireworks: native canvas captureStream/MediaRecorder, H.264 MP4, no audio. Recorded at 2026-10-29T06:20:11.128+08:00; measured duration 11.875333 seconds, 960x540 pixels, 3,356,487 bytes. This is the project's fictional fireworks, not Disney's official Momentous show. Adaptive runtime quality remained enabled. Poster: actual frame at second6 of that recording; WebP480/960, quality88. File dimensions, sizes and SHA-256 checksums: /gameplay/manifest.json. Mars texture: Solar System Scope / INOVE https://www.solarsystemscope.com/textures/ Creative Commons Attribution4.0 International https://creativecommons.org/licenses/by/4.0/ Source texture converted to WebP, mapped onto original artistic geometry and captured with the project's simulated lighting. It is not a Mars photograph. See /textures/mars-credits.txt and /scene-previews/CREDITS.txt for scene sources. Reproduce with the development-only capture tool: Node26.12.1: node_modules/.bin/vite --config scripts/gameplay-capture.config.mjs Open http://127.0.0.1:3002/scripts/capture-gameplay.html, choose a view and capture. Visible controls export to /private/tmp/hk-disneyland-gameplay-2026-10-29. The browser photo and recorder use normal engine updates and real elapsed time. The production app does not import this capture tool or recorder.